IyeViking

3D Artist

• Game Assets •

IYEVIKING // COMMISSIONS

Commission Information

Model Assets

Available

Weapons, vehicles, cosmetic items, and environmental assets for games or animation.

Characters / VTuber

Unavailable

Fully modeled characters for use in games and/or streaming.

Process

1. Discuss your idea and requirements and send references

2. Quote & Confirmation

3. Blockout approval

4. Progress Updates & Final Model Approval

5. Payment & file(s) delivery

Before Contacting

To ensure a smooth workflow, please make sure of the following:

  • Have read my T.O.S
  • Have a clear idea, reference images and details ready
  • Know your intended use for model(s)
  • Note down any deadlines or time constraints
  • Be aware that complexity (such animation, rigging, complex shapes, models, shape keys, etc) affects timeline & cost

Pricing

Pricing is listed in USD and is an estimate. Prices may vary depending on complexity, detail level and deadlines.

Simple Props

$25 – 40

Complex Props

$50 – $70

Characters / VTubers

TBD

Contact

Discord: IyeViking
Twitter: IyeViking

Status: Opening Soon

Contact Me
IYEVIKING // PORTFOLIO

Portfolio

Click the pictures for more pictures.

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const assets = [...document.querySelectorAll(".asset")], inspector = document.getElementById("inspector"), img = document.getElementById("inspector-img"), title = document.getElementById("inspector-title"), meta = document.getElementById("inspector-meta"), thumbBar = document.getElementById("thumbnailBar"), prevBtn = document.getElementById("prevBtn"), nextBtn = document.getElementById("nextBtn"); let currentIndex = 0, currentImages = [], currentImageIndex = 0; /* build thumbnails */ function buildThumbs() { thumbBar.innerHTML = ""; currentImages.forEach((url, i) => { const t = document.createElement("img"); t.src = url; t.className = i === currentImageIndex ? "thumbnail active" : "thumbnail"; t.onclick = () => { currentImageIndex = i; img.src = url; buildThumbs(); }; thumbBar.appendChild(t); }); } /* open inspector */ function openInspector(i) { const a = assets[i]; currentIndex = i; currentImages = a.dataset.images.split(",").map(x => x.trim()); currentImageIndex = 0; img.src = currentImages[0]; title.textContent = a.dataset.title; meta.innerHTML = ` Commission: ${a.dataset.client}
Usage: ${a.dataset.poly} `; buildThumbs(); inspector.classList.add("active"); } const close = () => inspector.classList.remove("active"); /* click assets */ assets.forEach((a, i) => a.onclick = () => openInspector(i)); /* nav */ prevBtn.onclick = () => { currentIndex = (currentIndex - 1 + assets.length) % assets.length; openInspector(currentIndex); }; nextBtn.onclick = () => { currentIndex = (currentIndex + 1) % assets.length; openInspector(currentIndex); }; /* close */ document.getElementById("closeBg").onclick = close; document.getElementById("closeBtn").onclick = close; /* keyboard */ document.addEventListener("keydown", e => { if (!inspector.classList.contains("active")) return; if (e.key === "Escape") close(); if (e.key === "ArrowLeft") prevBtn.click(); if (e.key === "ArrowRight") nextBtn.click(); }); /* filter */ document.querySelectorAll(".filter-bar button").forEach(b => { b.onclick = () => { document.querySelectorAll(".filter-bar button").forEach(x => x.classList.remove("active")); b.classList.add("active"); const f = b.dataset.filter.toLowerCase(); assets.forEach(a => { const cats = a.dataset.category.split(",").map(x => x.trim().toLowerCase()); a.style.display = (f === "all" || cats.includes(f)) ? "block" : "none"; }); }; });

Sem erat

Done

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IYEVIKING // TERMS

Terms of Service

By commissioning me, you agree to the following terms.
These terms may be updated at any time. If significant changes are made while your commission is in progress, you will be notified.

01
Right to Decline
• I reserve the right to decline any commission request for any reason.
02
Details & References
• Please provide as much information and reference material as possible when commissioning me. Clear references help me work more accurately and efficiently.
03
Repeating Commissions
• Do not ask me to recreate a previous commission or someone else's model. Every commission is made to be unique.
04
Exclusive Use
• Commissioned models are intended for your use only and may not be shared, distributed, or given to others.
• If additional people need access to or use the model, please discuss this with me beforehand. Additional licensing fees may apply.
05
Flexibility
• You may use your commissioned model across multiple projects.
• You may not sell or redistribute the model.
06
Crediting
• You must credit me whenever my models are used publicly. This includes providing my name and a link to my Carrd in places such as profile biographies, video/stream descriptions, project pages, or similar media.
07
Portfolio Rights
• I reserve the right to display any work I create in my portfolio, including on platforms such as Sketchfab, ArtStation, Instagram, and my website.
08
Confidentiality
• I reserve the right to stream the creation process but if your commission includes a not yet public design, you may request that your commission remain private until your project is released for a small additional fee.
• If the project is delayed by more than one month beyond the agreed release date, I reserve the right to add the work to my portfolio for future employers and customers to see.
09
Copying
• Copying or directly replicating my work is not permitted. Inspiration is fine, but reproducing my work or another artist's work is harmful and disrespectful.
10
Resale
• I will not resell, redistribute, or publicly release your commissioned model without your permission.
• Exceptions may apply if a commission remains unpaid or if we have agreed otherwise in writing.
11
Payment
• All payments must be made in USD through PayPal before the final model files are delivered.
12
Chargebacks
• Unauthorized chargebacks, payment disputes, or serious violations of these terms may result in the termination of any ongoing work, permanent blacklisting from future commissions, and, where appropriate, notifying other artists who may be affected.
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